Some general observations.
Bone Spike doesn't pick tanks, even if tanks aren't high on threat. This suggests that the cleave ability itself, Bone Slice adjusts his targeting priorities and moves those hit to the bottom of the list and would only spike them if no other valid targets are available.
The charge during Bone Storm follows a random target one of N furthest targets mechanic. This is why when you have hunters he almost always charges them first (because they have to be at range even when the boss is stationary). N for 10 man is likely between 2-4 targets, I haven't made enough observations to figure out a definitive number.
For simplicity sake, lets say you have two positions where the raid is during Bone Storm. One side for the raid, one side for just the main tank. If N is 3, after the boss charges into the raid side with 9 people, the tank that is standing further away is a valid target for his next charge, however, he is only 1 of 3 valid targets. This means you have a one third chance of the boss charging out of the raid, and a two thirds chance of him remaining in the raid. This follows similar observations in other encounters like the number of ranged targets required for Deathbringer Saurfang's Blood Nova or Festergut's Vile Gas. In Festergut you need at least 3 targets at range in 10 man to prevent Vile Gas from hitting melee. However, if one of the three is dead, the next cast of Vile Gas isn't gaurenteed to hit melee. It follows similar rules where 2 of the 3 targets it takes into consideration are still at range, and you'd have a two thirds chance of being safe. Not an ideal situation, but still losing one ranged is not a guarenteed wipe, just a very likely one.
In D&C this past week we adopted a slight variation to the method we used on Marrowgar in BC. D&C typically just overpowers content, but Marrowgar is still a bit of a dice roll using our original method. The method we use in BC now has the tanks spread out during bone storm to assigned locations forming a large triangle with the raid basically positioned in the middle of them. If Marrowgar charges one of the tanks, then the other two tanks would be the two furthest from him and be part of his prefered target list. How many targets he has on his list I don't know, that would take a long time to test. However he does have the tendancy to bounce between the tanks more often than to the raid itself which suggests his target list is rather small even on 25 man (maybe 4 or 5 furthest targets). Since the tanks have significantly higher effective health than anyone else, they can afford to be further away from healers because healers have more time to react. Since aggro isn't reset, whoever was the main tank still holds a threat lead (often assisted by misdirects during the bone storm). The boss meanders back over to the tank and the raid simply has to make sure they aren't standing in front of the boss when he stops. Meanwhile the off tanks are also running back into position and since Marrowgar is kinda slow the off tanks generally beat him back. Rinse and repeat. The first charge heading to a hunter typically gives your tanks a little time to spread out. Also because the tanks don't get spiked there isn't much issue with having them stand further away during the bone storm.
Now in 10 man we adapted this slightly only on a smaller scale. We had the two tanks spread out more and then the third point of the triangle was basically the raid in the middle but we would just shift closer to one tank or the other when the boss charged a particular side.
BC would spend a good hour or so on Marrowgar heroic. With our revised method we don't lose anyone it seems. The method seems relatively sound and some of the basic concepts can be applied to 10 man as well, however only if you do not use a single tank method. Using multiple tanks is part of the core of the strategy because you can have the multiple high effective health players standing further away from each other to soak the charges.
Renitoor was present for BCs first kill on heroic Marrowgar on an alt and provided some basic advice based on what Pie has done. If Pie's method hasn't changed and still finds this fight to be annoying, consider this advice my repayment.
